Rainbow Tile Slide
A colorful number puzzle that's actually calm
Slide the tiles in one direction.
When two matching tiles bump into each other they join into one bigger tile.
Keep going, keep merging, see how far you get before the board fills up.
Two ways to play, five animated worlds, and a big rainbow when you win.
Free, no ads, works without wifi. For iPhone and iPad.
One puzzle, two speeds
Standard
The real numbers: 2, 4, 8, 16, and up.
A new tile drops every move, so think fast and chase a big score.
Easy Breezy
The same puzzle, counting 1, 2, 3 instead.
Tiles drop every other move for a gentler pace, and five animated worlds change from one game to the next.
Great for players of all ages!
Easy Breezy
Five worlds, a different one each game
Easy Breezy picks a new background every time you play: a party, outer space, underwater, a rainforest, and the beach.
Each one has small things happening around the edges. Fish drift past. Bubbles rise. A ladybug walks across the grass. None of it gets in the way, and there's always something fun to spot.
Made so more can play
We built the game with accessibility as a priority, from the first day rather than the last.
Every move works two ways. Swipe if that's natural, or tap the arrows on the D-pad if it isn't. Colors were checked against real contrast ratios, and nothing you need to know is ever shown by color alone.
There's no flashing, nothing that jumps or blares, no timer counting down, and no sound you can't turn off.
The parent bit
Free, and free means free. The whole game. No paid unlock, no coins, no in-app purchases at all.
No ads. Not between games, not anywhere.
No account, no sign-in. There's nothing to register and no password to remember.
Nobody can talk to your kid. No chat, no comments, no sharing, no way for anyone else to reach them through the game.
Works with no wifi. Car rides, planes, waiting rooms.
No timers, no streaks. Put it down mid-game and nothing is lost or waiting.
Made by one person
Fluff & Pixel Studios is a grand name for one person and a laptop. This game was built by that one person start to finish: the code, the art, the sounds, the accessibility work, all of it.
It's a small game. We're proud of it anyway.
If your family plays it and something is broken or annoying, write to us. There is one person reading, and we would rather know.
